Tuesday, 29 March 2022

Post Production Part 2

A reflect on our editing of our final sequence. 

We created tension with the first shot which had a long duration. We made the decision that once the fighting started we wanted to make quick cuts, to add to the action genre. We tried to make our editing choices so that our target audience of males between 18-19 would want to keep watching. We didn't reveal the main killers face, we did this by cropping the shot. This leaves room for curiosity. We also gave the main female actress a lot of screen time as she is very pretty and would appeal to our target audience. 

We made our titles by following the original template. After trying out a few different types we agreed collectively on a white colour. We then read each title quickly to set the duration. We did this so slow readers would have the chance to read them but each title isn't too long for the average person. We made our titles appear at the start and at the end of the sequence so the middle of the opening sequence was just focused on the action. 

At the start we did come across a few issues do to with our audio. Saskia made a piece of music from home for us to use in our sequence. However, once we put it with the visuals it just didn't work together. We needed to find a solution, because all audio needed to be finished that day. 

So, we started by picking foley sounds to match the visuals. This included finding sounds such fighting, punches, guns clicking, deep breaths and bodies falling. Once we had matched all the sounds to the visuals on the timeline, we added a low level of air conditioning buzzing into the space to give the audio depth. Once we had done that we got an un-copyrighted piece of club music, added reverb and other audio techniques to make the music sound as though it was coming from inside the club, rather than a soundtrack. This made the sequence look realistic and made the viewer feel like they were inside the club themselves. 

We included an effect where in the first shot it starts off slow and then over 40 seconds it gets quicker and quicker so by the end it is playing in real time. The gradual effect makes the main female actress look terrified and almost still a bit drunk. On the part of the opening sequence when Mike gets hit with a hammer we did two takes. One where theres no makeup on Mike and one where he has a gory wound on his forehead. We made half of the hit in reverse so it looked like the hammer did that effect.  

I feel really happy with how our title sequence turned out. I think after over coming the audio issues everything came together perfectly.  I loved the especially loved the lighting and concept of our idea. 

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Final Sequence

 Here is my final opening sequence.